Search for posts by zoey
First Page | « | 1 | 2
Search found 13 matches:
Dice Fighting 1.01
from zoey on 06/01/2015 10:06 PMDice Fighting 101
INTRODUCTION
This is for basic dice fighting. Basic dice fighting is a fighting system where players make a role playing post about their combat and then roll a dice versus another player to see if their attack or defense was successful. The CoV HUD System will roll both the attacker's dice and the defender's dice and announce the result.
Intermediate Dice Combat Rules:
FIGHT FLOW
The first thing that happens in a fight is the initiative roll. This will decide the order in which combatants make their posts. This is done by rolling a 1d100 die (free roll on CoV HUD) and then putting players in order based on what they roll, highest going first and lowest going last. If two players tie on a dice roll then both those players roll again to see which one goes first.
Next combat begins. With the CoV HUD system you will focus your camera on your target. The best way to do this is to hold alt while clicking on the avatar you wish to target. Their name should appear near the middle of your screen. You will then click the roll against button. The HUD will have you type in your attack and then click roll. The HUD will then roll your dice versus their dice and announce the outcome.
If you are struck by another player then you are to include the "getting hit" post in with your next attack. This means if Player1 struck Player2 then Player2's post would first include getting hit by player1 and then go into their attack.
Ex.
[Post]
Player1 chargers player2 and swings his blade toward the man's chest.
[Die Roll]
Player1 rolls 45, Player2 rolls 30. Player 1 hits.
[Post]
Player2 staggers back from the blow and flips his dagger through the air towards Player1.
[Die Roll]
Player2 rolls 78, Player1 rolls 44. Player 2 hits.
KEEPING SCORE
In basic dice fighting all players have three "Hit Points". This is displayed in a format such as:
Player1:0/3, Player2:0/3
What this shows is that each player has a maximum of three hit points and that each player has taken zero hits.
Player1:2/3, Player2:0/3
The example above shows that Player 1 has taken two points of damage while Player 2 still has not taken any damage. Once a player reaches their maximum hit points in combat they are considered KO and must make a KO post. The score should be posted once per combat round but may be posted once after each player's turn. This is a matter of preference. For larger fights with more than just two people sometimes it helps to keep order by posting it more often than once a round.
CLOSED AND OPEN FIGHTS
By default a fight starts as closed. This means that once initiative is rolled, no new players may join. Remember, you always have the right to refuse a fight and flee rather than roll initiative. Once a fight starts players can be admitted into the fight if BOTH sides agree. This can be a player by player basis or this can be an agreement to open the fight to anyone in general.
DAMAGE AND HEALING AFTER A FIGHT
After a fight you do not just suddenly heal. It takes one hour for you to return to full health. During this period, any damage you have taken stays on your character. This process can be reduced to thirty minutes if your character visits a healer IC and rps the treatment (log may be requested if disputed).
RETREATING FROM COMBAT
At the start of a fight you can run away for free. No one can force you to fight. It is in bad form, however, to have your character provoke a fight and then flee from it. If you are already engaged in a fight you must do a roll to run away. Your attack post will be you fleeing and your roll will determine if you escape or not. You get to choose which enemy in the fight you roll versus to make this escape. A successful escape means your character gets away and you must leave the area in 20m in any direction. A failed attempt to flee ends with you still locked in combat and goes to the next combatant.
JOINING A FIGHT IN PROGRESS
To join a fight in progress all players must have agreed to open the fight or both sides of the fight must agree to admit the new players on a player by player basis.
CLEANING UP AFTER THE FIGHT
Once the fight has concluded, the fight enters the clean up stage. During this stage no one new can join the scene. This allows the fighters to finish the RP scene. Captives can be taken, losers can be robbed, etc etc etc. This scene lasts until all spoils and consequences are handled. No rescue attempts or attempts to interrupt this scene can take place. If captives are taken then their captors are free to take them back to their faction base or some other neutral ground without harassment.
COV Rules
from zoey on 06/01/2015 10:05 PMWelcome to:
CREST OF VREK'MAR
Landmark:
Welcome to Crest of Vrek'mar. Below you will find the General Rules, Characters and Role Play information that you need to know before wandering out into the greed and lust-fueled land of Vrek'mar.
********IMPORTANT - MUST READ BEFORE VENTURING FORTH*******
If you are seen breaking any of the following rules, the Guardians and/or Steward may see fit to act. Your first breach will be met with a Warning. If you fail to alter the behavior, you will be removed from the Island for 24 hours. A 3rd breach will see you sent from the Island for 3 days. If you continue to show disregard for the rules, you will be given a second warning coupled with a 1 week ban. If you show utter disregard and disrespect for the rules a fifth time, you will be ejected from the Island permanently, without question or notice. A petition to the Owner may provide you re-entry after an extended period. However, the sim owner reserves the right to alter these rules at any time.
*Group-Please wear the main group tag or approved faction tag when in CoV, this is a requirement for roleplay. A group tag may be obtained from the list of Guardians displayed in the OOC Lounge. All members must be 3 months old to join the group.
* CoV requires fantasy/medieval time period clothing. We offer freebies to those of you who are new to the RP sim, feel free to grab some and head down to the sim. Explorers wearing modern clothing may explore but are restricted from being involved in roleplay and must wear an observer tag.
*The following is strictly prohibited:
a) Metagaming- using out-of-game information, or resources, to affect one's in-game decisions. Using information in any form that has not been shared with your character or you have not found out the information legitimately through RP.
b) Godmodding- is when someone does an action/actions that are impossible to defend against. It is also used when someone describes how the other person is affected by it, thus leaving the player unable to rp his/her own character.
c) Powergaming; aim of maximizing progress towards a specific goal (winning), to the exclusion of other considerations such as storytelling, atmosphere and camaraderie. Role-playing your character as having an impossible amount of strength yet no weaknesses.
*Spell Huds- THE USE OF SPELL HUDS OR HUDS TO REZ EFFECT SPELLS ARE NOT ALLOWED: they cause sim lag and make it hard for others to move around and enjoy the sim
*Roleplay and Chat- Please remember to maintain your IC role at all times while you are on sim; all OOC chatter should be kept out of local chat unless for informational purposes and should be stated in bracket form such as ((afk, skip my post round)). Remember when using the group chat to be respectful to others.
a) IC- in character
b) OOC- out of character
*Sex- This is and ADULT fantasy roleplay Sim with no expectation of privacy in public areas. If you want to find privacy, find a semi-private place such as a tavern bed, an isolated cave..etc. We do not encourage interrupting erotic scenes when there is an attempt at privacy. If in doubt, IM the roleplayers involved in the scene.
BECAUSE WE ARE AN ADULT SIM, CHILD AVATARS ARE NOT ALLOWED under ANY CIRCUMSTANCES : NO PRIM BABIES, NO BABY AVATARS, NO TODDLERS AND NO SCRIPTED OR TALKING PREGNANT BELLIES. THIS IS FOR ALL RACES. IF YOUR AVATAR IS QUESTIONABLE FOR ANY REASON THE SIM ADMINISTRATION MAY ASK YOU TO ALTER IT OR YOU WILL BE ASKED TO LEAVE. THESE RULES ARE NON-NEGOTIABLE.
Every member of this sim has the option to NOT RP. Remember this is YOUR Story, YOUR SL.. At the end of the night, it is JUST A GAME. If you are uncomfortable with a situation, position, or the way an RP is going, you ALWAYS have the option to walk away. RP Etiquette would ask that you IM the other party and simply let them know. ANY OOC Harassment as a result of this is not tolerated and should be reported to Guardian immediately. With that being said, please remember where you are, this is an ADULT, RAPE, TORTURE, CAPTURE SIM... read the profile everyone, Disneyland was three exits back.
*Character Creation- CoV is a land of fantasy, magic, strange creatures and of course carnal pleasure. We accept almost all races and lore; examples include:
Demons Mythological Beasts, Minotaurs, Dragons, Centaur, Angels, Werewolves, Vampires, Elves, Orcs, Dwarves, Fairies, Satyrs, Fauns, Witches, Wizards, Wenches, Gladiators, Barbarians, Greek, Spartans, Romans, Vikings, Knights, Slaves, Trolls, Etc.
If you are unsure in where to get started or need clarification on a character, ask a Guardian.
Giant avatars are allowed to a degree- This is mostly for lag reasons and if your avatar lags others you may be asked to change.
UPDATE: My Little Pony avatars will not be allowed due to the in theme setting and child avatar rule.
**CoV GUARDIAN (administrative role): Please see the status boards in the OOC lounge for a list of Online Guardians.
-Kit (kitera)
-Soumia Steiner (soumia.maradona)
-Wendigo (scyl.xaris)
-Shockwave Dryke
-Aya (Sinestra)
-Komari (Komarimono)
....::::: DONATIONS /SUPPORT THE SIM :::::....
Donations are very helpful for us to keep the sim open and updated with new toys and places for your entertainment. The donation jars and donation mushrooms are located in many areas throughout the sim. Crest of Vrek'mar values all members and considers this Island a Team Effort where each has their place and role, which come together to make a pleasurable, sexy experience for all who pass through.
We thank you for your support and hope you enjoy your experience here.
Please feel free to IM us if you have any polite suggestions.
~Kit and the Guardian Team of Crest of Vrek'mar.~
Sinking of the Ship
from zoey on 06/01/2015 09:35 PMSeems that the ship floated away from the docks. A small group of concerned Vrek'Mar citizens tried their best to stop it but to no avail. The ship crashed into a large rock in the bay and broke in half and is now sinking slowly. The Captain of the guard has been seen asking questions to determine what actually ocurred


Reply