Dice Fighting 1.01

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zoey
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Black Tusk Raiders

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Dice Fighting 1.01

from zoey on 06/01/2015 10:06 PM

Dice Fighting 101

 

INTRODUCTION

This is for basic dice fighting. Basic dice fighting is a fighting system where players make a role playing post about their combat and then roll a dice versus another player to see if their attack or defense was successful. The CoV HUD System will roll both the attacker's dice and the defender's dice and announce the result.

Intermediate Dice Combat Rules: 􀀂

FIGHT FLOW

The first thing that happens in a fight is the initiative roll. This will decide the order in which combatants make their posts. This is done by rolling a 1d100 die (free roll on CoV HUD) and then putting players in order based on what they roll, highest going first and lowest going last. If two players tie on a dice roll then both those players roll again to see which one goes first.

Next combat begins. With the CoV HUD system you will focus your camera on your target. The best way to do this is to hold alt while clicking on the avatar you wish to target. Their name should appear near the middle of your screen. You will then click the roll against button. The HUD will have you type in your attack and then click roll. The HUD will then roll your dice versus their dice and announce the outcome.

If you are struck by another player then you are to include the "getting hit" post in with your next attack. This means if Player1 struck Player2 then Player2's post would first include getting hit by player1 and then go into their attack.

Ex.

[Post]
Player1 chargers player2 and swings his blade toward the man's chest.

[Die Roll]
Player1 rolls 45, Player2 rolls 30. Player 1 hits.

[Post]
Player2 staggers back from the blow and flips his dagger through the air towards Player1.

[Die Roll]
Player2 rolls 78, Player1 rolls 44. Player 2 hits.

KEEPING SCORE

In basic dice fighting all players have three "Hit Points". This is displayed in a format such as:

Player1:0/3, Player2:0/3

What this shows is that each player has a maximum of three hit points and that each player has taken zero hits.

Player1:2/3, Player2:0/3

􀀁

The example above shows that Player 1 has taken two points of damage while Player 2 still has not taken any damage. Once a player reaches their maximum hit points in combat they are considered KO and must make a KO post. The score should be posted once per combat round but may be posted once after each player's turn. This is a matter of preference. For larger fights with more than just two people sometimes it helps to keep order by posting it more often than once a round.

CLOSED AND OPEN FIGHTS

By default a fight starts as closed. This means that once initiative is rolled, no new players may join. Remember, you always have the right to refuse a fight and flee rather than roll initiative. Once a fight starts players can be admitted into the fight if BOTH sides agree. This can be a player by player basis or this can be an agreement to open the fight to anyone in general.

DAMAGE AND HEALING AFTER A FIGHT

After a fight you do not just suddenly heal. It takes one hour for you to return to full health. During this period, any damage you have taken stays on your character. This process can be reduced to thirty minutes if your character visits a healer IC and rps the treatment (log may be requested if disputed).

RETREATING FROM COMBAT

At the start of a fight you can run away for free. No one can force you to fight. It is in bad form, however, to have your character provoke a fight and then flee from it. If you are already engaged in a fight you must do a roll to run away. Your attack post will be you fleeing and your roll will determine if you escape or not. You get to choose which enemy in the fight you roll versus to make this escape. A successful escape means your character gets away and you must leave the area in 20m in any direction. A failed attempt to flee ends with you still locked in combat and goes to the next combatant.

JOINING A FIGHT IN PROGRESS

To join a fight in progress all players must have agreed to open the fight or both sides of the fight must agree to admit the new players on a player by player basis.

CLEANING UP AFTER THE FIGHT

Once the fight has concluded, the fight enters the clean up stage. During this stage no one new can join the scene. This allows the fighters to finish the RP scene. Captives can be taken, losers can be robbed, etc etc etc. This scene lasts until all spoils and consequences are handled. No rescue attempts or attempts to interrupt this scene can take place. If captives are taken then their captors are free to take them back to their faction base or some other neutral ground without harassment.

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