Dice Fighting - Intermediate 1.02
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Dice Fighting - Intermediate 1.02
from zoey on 06/01/2015 10:07 PMDice 102: Intermediate Dice Fighting
Version 1.2
Creation Date 12/1/14
Version Date: 2/12/15
Changelog:
Clarified Healing rules
1.2
Added dragging someone from a fight.
Introduction
This is for more advanced options in dice fighting. The Dice 101: Basic Dice fighting card covers the basics of using dice to dictate combat. This is a supplement card meant to create more options to make the combat feel more dynamic.
New Options
[Healing] There is healing in dice combat. At the end of your post you would just put (Healing ) with being the player you are attempting to heal. They would then be healed for a single point.
a.) Healing is an action you do IN PLACE of an attack NOT in addition to. This means that if you use your action to heal then you do not get to make an attack.
b.) Healing requires a 1d100 roll that adds your level bonus into the roll. To successfully heal you must beat the set number of 60.
c.) As above, if your healing action is meant to be an attack (such as casting healing magic against an undead foe) you will need to roll against because this is a hostile action.
d.) Mass healing? No.
e.) Anyone can heal. Sure it is expected that your character be able to perform some form a healing if they are going to be healing in combat however there is no system in place that neither monitors this at this time nor are their plans to implement a system like this at this time.
f.) You must spend two actions to heal yourself. One to ready the healing and the second to perform it. If you are hit in between the charging post and the action post you stand to be interrupted by the same rules of AoE's (see below).
[Area of Effect] An area of effect ability or AoE for short is an attack that targets multiple people. An AoE action takes two rounds to complete. The first round of the action will consist of you making a leading post or a charging post. This post should look like: Bob begins to call on some magical forces and what not to draw a ball of fire towards him (charging). The charging in () is added at the end just to let the moderator know that you are plotting something. The order will then move to the next person. On the second round of your AoE action, if you are still charging, you will then make your attack post. AoE's can target any number of players dictated by the source player. All targeted players will then do a roll against targeting the source player. Those who succeed the roll will be missed by the attack. Those who fail will take a single point of damage from the attack.
a.) AoE's will affect all players listed by the source player.
b.) Can AoE's be interrupted? Yes, any action that requires you do perform a charging action first can be interrupted. The chance of this happening occurs when someone scores a successful hit against the player who is charging the action. After the successful hit the attack will perform another roll against action. This does not require an RP post and will do no damage. If it is successful, however, it will interrupt the charging and the player performing the charging will either need to abandon the action or start all over on their turn.
[Shielding] Shielding is when a player choses to spend a round blocking for another player rather than making an attack action. At the end of your RP post you will add (shielding ) so that the moderator knows what your intention is. If you are shielding another player, all direct attacks towards that player go towards you instead until it is your turn again and you chose to do something else rather than shield or until you are knocked out of the fight.
a.) Shielding takes the place of an attack. If you chose to shield another player you forgo your attack.
b.) When another player attacks the player you are shielding that player rolls against you rather than their target. If the hit is successful the damage goes to you rather than their target.
c.) Shielding will not affect how an AoE works. An AoE will still hit a shielded player.
d.) If player 1 is charging an action and player 2 is shielding them, does hitting player 2 have a chance to interrupt player 1's charging action? No, not even a little.
e.) A player cannot be shielded by two players at once and a player who is shielding another player cannot be shielded himself.
Dragging Someone from a Fight:
Dragging someone from a fight works like an AoE and takes two posts. Your first post is announcing your intention to drag someone from the fight. This is known as a charging post. If you are hit between your charge post and your second post then the player who hits you immediately rolls again to see if they interrupt you. If you are not interrupted by your second post then you roll against the person you are trying to drag from combat. If you fail then nothing happens. If you succeed then both you and the other person are removed from combat.
Bosses and NPCs
During sim events bosses and/or NPCs (nonplayer characters) may be introduced with special abilities. These bosses and/or NPCs will have a special notecard. They will be provided with Stats, powers, and abilities not available to players. This is to make the event more challenging for the players and to justify any reward that the event offers.


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